Latest Updates

  • By Aija Konisevska Azadi

Kunsthal Nord is looking for project partners with a focus on anxiety and depression

This project seeks to use art as a tool for communicating the reality of the anxious and depressed to create new pathways of understanding and empathy in its audience, as well as provide a comparative framework for understanding the differences between how European nations deal with anxiety and depression.

  • By Lucy Hammond

European Commission mapping of interested stakeholders for a large scale partnership on long-term care under pact for skills

Currently, the European Commission is conducting a mapping of potentially interested stakeholders for a large-scale partnership on long-term care under pact for skills.

  • By Joanna Kubiak

Poznan Univeristy of Life Science is interested in joining an existing alliance of the European Universities initiative

Poznan University of Life Sciences is looking to join an existing alliance of the European Universities initiative in the upcoming Erasmus+ call: ERASMUS-EDU-2023-EUR-UNIV-1 — European Universities – Intensification of prior deep institutional transnational cooperation.

  • By Nathalie Alvarez

Erasmus+ KA131-HED program - The “IES Dos Mares” Secondary School (Region of Murcia)

The “IES Dos Mares” Secondary School is looking for enterprises within the European Union that might be interested in hosting students under the umbrella of the Erasmus+ KA131-HED program.

  • By Aija Konisevska Azadi

IDRÆTSMØDET is looking for partners to apply for Erasmus+ Non-for-profit European Sport Events

IDRÆTSMØDET is looking to engage with international partners who can provide/collaborate to build new knowledge, based on research or best practice for the Erasmus+ Sport call.

  • By Aija Konisevska Azadi

Looking for schools, universities with a learning lab/VR learning lab for Erasmus+ KA 2 small-scale call

Danish cinematic VR experience production company is preparing to apply for Erasmus+ small scale funding and is looking for University/ school/ museum partners to develop learning materials on sustainability through VR experience - a roleplaying STEM game scenario. Hereby, students are motivated to enjoy the learning process instead of being bound and trapped. Results demonstrate an 100% increase in girl motivation for learning STEM subjects